Hallo, Gast |
Sie müssen sich registrieren bevor Sie auf unserer Seite Beiträge schreiben können.
|
Benutzer Online |
Momentan sind 286 Benutzer online » 0 Mitglieder » 283 Gäste Bing, Google, Yandex
|
Aktive Themen |
Erster Post in 2023 - und...
Forum: Allgemeine Fragen
Letzter Beitrag: Callixtus
28.02.2024, 09:02
» Antworten: 10
» Ansichten: 4.820
|
Summoners War Eliteboard
Forum: Laberecke
Letzter Beitrag: SHINDY
19.03.2022, 14:26
» Antworten: 5
» Ansichten: 4.087
|
Monster skillen
Forum: Allgemeine Fragen
Letzter Beitrag: Callixtus
26.01.2022, 09:54
» Antworten: 1
» Ansichten: 4.332
|
Wie macht man Progress im...
Forum: Allgemeine Fragen
Letzter Beitrag: Bella-Chow
15.09.2021, 10:15
» Antworten: 0
» Ansichten: 2.131
|
Vorschau Abbildungen und ...
Forum: Updates & News
Letzter Beitrag: Marquis-81
10.08.2021, 11:17
» Antworten: 0
» Ansichten: 6.808
|
The-Fighters sucht EUCH! ...
Forum: Gilde sucht Spieler
Letzter Beitrag: Parxival
11.07.2021, 02:20
» Antworten: 12
» Ansichten: 9.023
|
Nat. 4★ Monster Beschwöru...
Forum: Events
Letzter Beitrag: Marquis-81
09.07.2021, 12:16
» Antworten: 0
» Ansichten: 10.542
|
Halle der Helden im Juli ...
Forum: Events
Letzter Beitrag: Marquis-81
07.07.2021, 10:51
» Antworten: 0
» Ansichten: 2.079
|
Spezial Geschenk-Box Even...
Forum: Events
Letzter Beitrag: Marquis-81
02.07.2021, 12:14
» Antworten: 0
» Ansichten: 1.915
|
4-wöchiges Event! WOCHE F...
Forum: Events
Letzter Beitrag: Marquis-81
25.06.2021, 13:38
» Antworten: 0
» Ansichten: 1.961
|
|
|
Kriegsmammut - Granit - 3* |
Geschrieben von: JARSi - 29.03.2015, 01:46 - Forum: FEUER Monster
- Antworten (1)
|
|
hat jemand Erfahrung?
Bin mir nicht sicher, ob guter Tank oder Futter.
Die Wind-Variante scheint mir stärker,
ob vielleicht lohnt es sich, 2 Elemente zu halten?
Und - falls Futter - welche Tank-Alternativen gibt's beim Feuer?
Hier die Stats bei Max 30:
HP 6.240
ATK 255
Def 309
Tempo 99
Fähigkeiten:
Leader: Verteidigung Feuer +30%
Kampf betreten: Angriff mit +1 Mon, 75% Def⬇️ 2 Rd
Kamofstampfer: ATK auf alle, 50% Angriffsbalken - 25% prop zu HP
Kampfsturm: 50% provoziert für 1 Rd
|
|
|
Drunken Master - Tien Qin - 3* |
Geschrieben von: Marinho - 27.03.2015, 17:40 - Forum: LICHT Monster
- Antworten (6)
|
|
Gerade gezogen. Im Chat wird geschrieben, dass einer der besseren Drunken.
Kann aber noch nicht so recht erkennen, warum...... .
Kann mir jemand bitte mal ein par Tips geben, ob es sich lohnt ihn zu leveln
Und zu entwickeln?
Vielen Dank.
|
|
|
Vampir - Argen - 4* |
Geschrieben von: TurkoElDuro - 27.03.2015, 14:17 - Forum: WIND Monster
- Antworten (9)
|
|
Hab noch nichts zum Wind-Vampir hier gesehen. Falls es doch ein Thema gibt einfach löschen.
Skill 1 Vampirfledermaus:
Greift 2 mal mit einer Vampirfledermaus an und regeniert die Hp um 30% des zugefügten Schadens.
Skill 2 Schwächen:
Greift einen Feind an, schwächt seine Angriffskraft und reduziert sein Angriffstempo mit einer Chance 75% 2 Runden lang
Skill 3 Todesstoß:
Grieft einen feind mit einem tödlichen Hieb an. Der Schaden wird für jeden schädlichen Effekt des Feindes um 25% erhöht.
Nach Erweckung
Leader-Fähigkeit
Erhöht den Widerstand verbündeter Monster in Dungeons um 48%
Werte 4* Lvl 30 - 5* Lvl 35
HP 4635 - 7020
ATK 392 - 581
DEF 279 - 404
SPD 98 - 99
Nun meine Frage: Taugt der was für Giantws B10 ? Hab gehört das er massig Damage machen kann und ein guter Orochi Ersatz mit seiner Leaderfertigkeit ist.
Wie sollte man Ihn Runen?
|
|
|
[Notice] Macro Program Notice |
Geschrieben von: BoDStorm - 27.03.2015, 12:23 - Forum: Updates & News
- Keine Antworten
|
|
Starting 2am PDT (Global Server), 5pm Taiwan Standard Time zone (Asia Server) today, users won't be able to run the game if macro programs are detected. Please note that this will not cause any additional downloads or restart the game. We will also keep a record of the users who are blocked and restrict those users according to the Com2uS Terms of Service. We will try our best to provide all of our users with the best gaming experience.
Thanks!
Quelle: http://www.withhive.com/help/notice_view/9022
|
|
|
[Notice] Guild Battle Guide NEU!!! |
Geschrieben von: BoDStorm - 27.03.2015, 12:20 - Forum: Updates & News
- Keine Antworten
|
|
Please read below for a detailed guide on the Guild Battle.
※ Guild Battles will be at pre-season for some time. We plan to improve things along the way as, we gather feedback and keep an eye on how Players play this new content.
1. Entering the Guild Battle Menu (*will not be available if you haven't joined a Guild)
1) Community → Guild Battle (location: at the bottom left of the Guild Menu)
2) Battle → Isle of Conquest (location: on the right side of Telain Forest)
3) If your Guild is fighting a battle, an icon will show on the left side of your village
2. How to Proceed
1) League Selection
- Every Sunday, the Guild Master or the Vice Guild Master can sign up for either the 10-player league, or 20-player league.
2) Guild Battle Preparation Day
- Sunday: Guild Battle Preparation Day/ Monday - Saturday: Guild Battle Period
- Guilds will not be able to enter Guild Battles during the preparation day, and only the Guild Master or Vice Guild Master will be able to apply and prepare for the Guild Battles.
▶ Setting up the defenses and deciding on the participating members and the league (10-player & 20-player)
▶ The members that have been positioned in the defense line will be the ones that ward off the invading enemy Guild.
(*Guild Members that haven't set up their own Arena Defense can't be selected as Guild Defense members)
- Members that will fight in Guild Battles or be positioned in the Guild Defense can be changed as many times during the Guild Battle Preparation Day, but can't be changed once the Guild Battle starts.
3) Battle Period and Starting Guild Battles
- The Guild Master or Vice Guild Master can start the Guild Battle at any time they want during the Guild Battle Period.
- Guilds will start with 1 chance to enter the Guild Battle when the Guild Battle starts, and will be given an additional chance every 12 hours. You can have up to 6 chances.
- When the Guild Master or Vice Guild Master selects the offense members, the opponent Guild will be searched and the battle will start as soon as there's a match.
(* Offense members can be changed every time a Guild Battle starts)
- The selected offense members will carry out attacks against the opposing Guild's defense line.
3. Rules for the Guild Battle
1) Individual Battle
- Each battle will take a form of 2 rounds of 3vs3 battles. For each battle, each member can attack up to 3 times. However, offense members can't attack the same opponent twice.
- When a round is won, 30% of the enemy Guild member's current HP or at least 10% of their MAX HP will be deducted. Enemy Guild member will lose 5% of their MAX HP when there's a draw. The HP of the enemy Guild members will not go below 0%.
- The enemy Guild members will be placed in the order of their Arena scores of the previous week. (The one with the highest score will be placed on the left and the lowest on the right.)
2) Battle Logs
- Offense and Defense battle logs can be checked at Guild Battle Menu→ Members → Battle Log.
3) Setting Up Monsters and Limitations
- When setting up the line of offense or defense, the same monster can't be placed amongst the 6 Monsters.
- If a monster dies during battle, that monster can't be used in the battle against the same Guild.
- Members on the defensive line can change their personal Defense Monsters whenever they wish.
4) Victory Requirement
- Victory can be achieved if your Guild manages to drop the enemy Guild's HP under 30% within the 12 hours that the Guild Battle lasts.
- The Guild Master or the Vice Master can surrender after 20 minutes into the battle if there's no chance of winning, but note that forfeit will be considered as a loss.
- The Guild's Winning Points will be calculated based on wins and losses, just the Arena.
4. Guild Battle Rewards
1) Individual Battle Rewards
- Guild Points will be rewarded according to the result of the each round.
▶ Win: 5 Points, Draw: 1 Point, Successful Defense: 1 Point
▶ Guild Points will be given out accordingly to the Guild's Grade
(In effect starting Mar. 28th 11pm PDT)
▶ Beginner Guilds will no longer be able to acquire the bonus Guild Points that are granted based on the opponent's rank within the enemy Guild (In effect as of Mar. 28th 11pm PDT).
▶ When a Guild successfully holds off the enemy for a Guild Battle session, all of the Guild members will get 10 Guild Points (In effect starting Mar. 28th 11pm PDT)
2) Guild Battle Victory Rewards
- When a battle ends, the victorious Guild will acquire a certain amount of Mana along with Guild Points equivalent to the amount earned during the Guild Battle.
- Every guild member including those that haven't participated in the Guild Battle, will receive 10 Guild Points.
3) Weekly Rewards
- The Guild's tier will be decided based on the winning points earned throughout the week, and participants will receive Summoning Stones according to the Guild's tier and contribution. However, Guilds that have not been able to win a single battle will be excluded from weekly rewards.
- The level of contribution will be decided by the amount of Guild Points that individual participant has earned, which will not be including the 10 Guild Points given out to all members.
- The tallying for weekly rewards will take place on Saturdays from 10pm - 11pm PDT.
- Guild Winning Points will reset every 2 weeks, and will not overlap with the Arena reset.
4) Guild Shop
- You can buy special items at the Guild Shop using the Guild Points earned through Guild Battles.
▶ Guild Shop location: Community → Guild Menu
▶ Items Sold: Mystic Scrolls, 4-Star Rainbowmon, Monster Summoning Pieces, etc.
That's about it for the Guild Battle guide!
Make sure to check it out for yourself to see what it's all about!
Quelle: http://www.withhive.com/help/notice_view/8578
|
|
|
|