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Erster Post in 2023 - und...
Forum: Allgemeine Fragen
Letzter Beitrag: Nyu1337
14.05.2025, 22:59
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Summoners War Eliteboard
Forum: Laberecke
Letzter Beitrag: SHINDY
19.03.2022, 14:26
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Monster skillen
Forum: Allgemeine Fragen
Letzter Beitrag: Callixtus
26.01.2022, 09:54
» Antworten: 1
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Wie macht man Progress im...
Forum: Allgemeine Fragen
Letzter Beitrag: Bella-Chow
15.09.2021, 10:15
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Vorschau Abbildungen und ...
Forum: Updates & News
Letzter Beitrag: Marquis-81
10.08.2021, 11:17
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The-Fighters sucht EUCH! ...
Forum: Gilde sucht Spieler
Letzter Beitrag: Parxival
11.07.2021, 02:20
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Nat. 4★ Monster Beschwöru...
Forum: Events
Letzter Beitrag: Marquis-81
09.07.2021, 12:16
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Halle der Helden im Juli ...
Forum: Events
Letzter Beitrag: Marquis-81
07.07.2021, 10:51
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Spezial Geschenk-Box Even...
Forum: Events
Letzter Beitrag: Marquis-81
02.07.2021, 12:14
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4-wöchiges Event! WOCHE F...
Forum: Events
Letzter Beitrag: Marquis-81
25.06.2021, 13:38
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| Gildenkämpfe - Leaderskill |
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Geschrieben von: Edenyiu - 09.03.2015, 19:05 - Forum: Gildenkämpfe
- Antworten (6)
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Hallo liebe Mitstreiter,
ich habe mir mal die Verteidigungen unserer Spieler durchgesehen und dabei ist mir aufgefallen, dass viele einen Leader mit einem Leaderskill für die Arena aufgestellt haben. Nun meine Frage: sind die überhaupt aktiv im Gildenkampf? Ich setze eher auf allgemeine Leaderskills (z.B. Baretta) oder element-spezifische (z.B. Acasis).
Eden
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| [Notice] Compensation for Summoners War Guild Point Issue |
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Geschrieben von: TheVortex - 09.03.2015, 17:55 - Forum: Updates & News
- Keine Antworten
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Hi, it's Com2uS!
We'd like to thank everyone for their interest in the new Guild Battles!
Before today's update, there was an issue of Guild Points not being distributed properly to guild members who haven't participated in the Guild Battles.
This issue has been resolved, and we'll be sending out compensation rewards to all users.
We are truly sorry for the inconvenience caused by this issue.
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- Reward: 50 Energy + 50,000 Mana Stones
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| [Notice] March 9th Additional Resource Download |
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Geschrieben von: TheVortex - 09.03.2015, 10:27 - Forum: Updates & News
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Hi, it's Com2uS!
We'd like to announce that there will be an additional resource download scheduled for today.
Please check below for the schedule times for each server. Please note that the additional resource download will take place when you log-in after the scheduled time.
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▼Additional Resource Download Details
- The issue regarding enemy info display has been resolved.
- The issue of crashing after viewing the battle log has been resolved.
- Some tip typos have been fixed.
: The fighting chances given when a Guild Battle starts was previously written as 3, and has been fixed to 1.
- The issue of Guild Winnings Point counter not reflecting a successful defense has been resolved.
: The data was being applied, but because the Guild Winnings Points refreshed on a 1 hour basis, this caused confusion for many users.
: The Guild Winnings Points will now refresh every minute.
- The issue of Guild Points not being distributed to guild members who didn't participate in battle has been resolved.
: There was a server error which prevented the Guild Points from being sent out to the guild members who hadn't participated in Guild Battles.
: Because it is difficult to distribute Guild Points to individual players, rewards will be sent to all users soon, until the issue has been resolved.
▼Additional Resource Download Schedules (PDT)
Korea - 12:00 am
Japan - 12:15 am
China - 12:30 am
Global - 12:45 am
Asia - 1 am
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* There will be an additional notice if the times mentioned above change.
Thank you.
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| [Notice] Guild Battle Update Issues |
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Geschrieben von: TheVortex - 09.03.2015, 10:26 - Forum: Updates & News
- Keine Antworten
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Hi, it's Com2uS!
We'd like to thank everyone for their interest in the new Guild Battles! With the feedback you've shared with us, we promise to improve things along the way. But first, we'd like to share some issues which are currently occuring with the v1.5.1 update.
1. Guild Battle Fighting Chances
- In our previous notice, we announced that there will be 3 chances for each guild on the first week. However, due to a server error, 6 chances have been sent out to every guild.
→ This issue will only be applied during the first week and will be fixed to 1 chance at the beginning of the week for Guild Battles.
2. Rune Data Implication Error
- Around 11pm ~ 11:30pm CST, there was an error that prevented the Rune data from being applied on some Defense teams. This issue was caused by a server error.
→ This issue was resolved after 11:30pm CST. (Users playing in the Global Server were not affected by this issue)
3. Enemy Guild Info Display Error
- There's currently an issue in which the enemy guild's info does not properly display after the Guild Battle has begun. We are currently looking into the matter and will fix the issue as soon as possible.
→ For a temporary solution, we advise you to restart the game if you are experiencing this issue.
4. Regarding Star Ratings Display on the Guild Battle Map
- The map displays Arena star ratings from the previous week, but the Battle Info page shows the current Arena star ratings. This is an intended feature, but we acknowledge that this may cause confusion.
→ This feature will be improved in the near future.
5. Crashing Issue on Battle Log Entrance
- The game may crash with a low possibility when players attempt to view the Battle Log.
→ We are currently looking into this issue.
6. Guild Master Profile Picture Display Issue
- There is an issue regarding the Guild Master's profile picture not being displayed properly at the Guild Rankings. This issue may only be solved with a client update.
→ This issue will be solved in v1.5.2.
7. Ifrit(Dark)'s Skill Related Crashing Issue
- We are experiencing a logic error with Ifrit(Dark)'s passive skill ""Conversion of Magic"", and found that this causes the game to crash under certain situations. If an ally is under an inability effect while having other weakening effects on them, the game tends to crash during the process of removing a weakening effect.
→ This issue can only be fixed through a client update, and will be fixed as soon as possible through v1.5.2.
We apologize for the inconvenience that these issues may have caused you, and we will keep up our efforts to make the game better.
Thank you.
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| Gildenkämpfe |
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Geschrieben von: Edenyiu - 08.03.2015, 22:58 - Forum: Allgemeine Fragen
- Antworten (15)
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Habe da mal eine Frage zu den Monstern in Gildenkämpfen. Bisher dachte ich, dass man Monster, die man in die Defense gesetzt hat, nicht für die Offensive mehr benutzen kann. Stimmt das überhaupt? Bin mir da gerade ziemlich unsicher, ich versteh die Guides nicht so ganz in diesem Punkt. Denn nun habe ich meine stärksten Monster für die Offensive aufgehoben.
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| [Notice] v1.5.1 Auto Update Notice |
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Geschrieben von: BoDStorm - 08.03.2015, 14:28 - Forum: Updates & News
- Keine Antworten
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v1.5.1 will be updated and will available for both iOS and Android!
The latest version will be automatically updated at the scheduled time.
The process won't take long, but once the update begins, the game
will automatically go back to the title screen.
Please keep this in mind and move to the main menu before the update starts.
We will be notifying you 5 minutes before the update.
[ETA Schedule]
Global – 3:45am PDT
Asia – 7:00pm Taiwan Standard Time
Changes in v1.5.1
▶Game Bug Fixes
- Fixed the problem of Water Valkyrja's First Aid not removing any harmful effects in certain situations.
- The attack gauge generating method has been restored to fix the errors with the gaining turns on v.1.5.0.
- [Android Only] Fixed the errors with game graphics and connection on some devices.
▶The temporary patch on Fire Vampire's skill will be restored.
- Boiling Blood will now work properly.
- The Increase Dungeon Attack Speed effect of the Fire Vampire's leader skill will now be implemented as 28%.
Quelle: http://www.withhive.com/help/notice_view/8637
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