Checked the patch folder of the game after the update and found this:
Dice Magician
S1: Roll Dice
S2: (Fire, Water, Wind, Light, Dark, right?) Dice Trick, Unlucky 7, Unlucky 7, Unlucky 7, Dice Trick
S3: Dice Madness, Roll Again (Passive), To Live or To Die (Passive), Returned Dice, Destiny Dice
Skill Descriptions:
S1: Roll Dice - Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of missing. Instantly gains another turn if you get the same number.
S2: Dice Trick - Rolls 2 dice to attack all enemies and randomly grants Unrecoverable, Decrease DEF, Increased chances of missing Effects for 2 turns. More effects will be granted as the sum of the numbers increases. Instantly gains another turn if you get the same number.
Unlucky 7 - Rolls 2 dice to attack all enemies and Stuns them for 1 turn if the sum of the numbers is greater than 7, and decreases the Attack Speed for 2 turns if the sum is less than 7. Instantly gains another turn if you get the same number.
S3: Dice Madness - Rolls the dice 4 times to attack all enemies. The larger the number of dice, the greater the damage. If the number is the same as the previous number, the attack ignores the enemy's Defense.
Roll Again (Passive) - Rolls 2 dice at the start of each turn if an ally dies to revive 1 dead ally if you get the same number. The ally will be revived with more HP as the sum of the numbers increases.
[Automatic Effect]
To Live or To Die (Passive) - Rolls 1 dice at the start of each turn. The damage inflicted to the enemy will be increased up to 50% when attacking if the number of the dice is large, and the damage inflicted by the enemy will be reduced up to 50% when attacked if the number of the dice is small. The effect is not accumulated with other decrease damage effects. [Automatic Effect]
Returned Dice - Makes the Attack Bar of all enemies and all allies change to 0, and increases the Attack Speed of all allies for 2 turns. This effect can't be resisted and ignores the immunity.
Destiny Dice - Rolls 2 dice to decide the HP state of the enemy excluding the Boss or the ally target according to the number on the dice. Instantly gains another turn if you get the same number. This effect can't be resisted and ignores the immunity.
Harp Magician
S1: Tempting Dream
S2: Nightmare Melody, Healing Music, Healing Music, Nightmare Melody, Healing Music
S3: Distorted Healing Magic, Unwanted Harmony, Salvation Song (Passive), Dreamy Leader (Passive), Song of Switched Destiny
Skill Descriptions:
S1: Tempting Dream - Attacks the enemy target to absorb the Attack Bar by 15% with a 30% chance and puts the enemy to sleep for 1 turn with a 10% chance. The damage increases accordingly to your Attack Speed.
S2: Nightmare Melody - Puts all enemies to sleep for 1 turn and inflicts Continuous Damage for 2 turns with a 50% chance, each.
Healing Music - Recovers the HP of all allies by 20% each, and grants immunity for 1 turn.
S3: Distorted Healing Magic - Attacks all enemies to put them to sleep for 1 turn and creates a shield that's equivalent to 30% of the damage on all allies for 3 turns. The damage of this skill increases accordingly to your MAX HP.
Unwanted Harmony - Evens the HP of the enemy target, excluding the Boss, and the ally with the lowest HP. Decreases the HP of the enemy target by 15% and recovers the HP of the ally target by 15%. This effect can't be resisted and ignores the immunity.
Salvation Song (Passive) - Offsets the incoming damage that may cause your ally to die and instantly gains another turn. [Automatic Effect]
Dreamy Leader (Passive) - Removes a random beneficial effect granted on the enemy every turn and puts the enemy to sleep for 1 turn when the beneficial effect is successfully removed. [Automatic Effect]
Song of Switched Destiny - Switches the current Attack Bar and HP with the enemy, excluding the Boss, or another ally target. This effect can't be resisted and ignores the immunity.
Quelle; Reddit
Dice Magician
S1: Roll Dice
S2: (Fire, Water, Wind, Light, Dark, right?) Dice Trick, Unlucky 7, Unlucky 7, Unlucky 7, Dice Trick
S3: Dice Madness, Roll Again (Passive), To Live or To Die (Passive), Returned Dice, Destiny Dice
Skill Descriptions:
S1: Roll Dice - Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of missing. Instantly gains another turn if you get the same number.
S2: Dice Trick - Rolls 2 dice to attack all enemies and randomly grants Unrecoverable, Decrease DEF, Increased chances of missing Effects for 2 turns. More effects will be granted as the sum of the numbers increases. Instantly gains another turn if you get the same number.
Unlucky 7 - Rolls 2 dice to attack all enemies and Stuns them for 1 turn if the sum of the numbers is greater than 7, and decreases the Attack Speed for 2 turns if the sum is less than 7. Instantly gains another turn if you get the same number.
S3: Dice Madness - Rolls the dice 4 times to attack all enemies. The larger the number of dice, the greater the damage. If the number is the same as the previous number, the attack ignores the enemy's Defense.
Roll Again (Passive) - Rolls 2 dice at the start of each turn if an ally dies to revive 1 dead ally if you get the same number. The ally will be revived with more HP as the sum of the numbers increases.
[Automatic Effect]
To Live or To Die (Passive) - Rolls 1 dice at the start of each turn. The damage inflicted to the enemy will be increased up to 50% when attacking if the number of the dice is large, and the damage inflicted by the enemy will be reduced up to 50% when attacked if the number of the dice is small. The effect is not accumulated with other decrease damage effects. [Automatic Effect]
Returned Dice - Makes the Attack Bar of all enemies and all allies change to 0, and increases the Attack Speed of all allies for 2 turns. This effect can't be resisted and ignores the immunity.
Destiny Dice - Rolls 2 dice to decide the HP state of the enemy excluding the Boss or the ally target according to the number on the dice. Instantly gains another turn if you get the same number. This effect can't be resisted and ignores the immunity.
Harp Magician
S1: Tempting Dream
S2: Nightmare Melody, Healing Music, Healing Music, Nightmare Melody, Healing Music
S3: Distorted Healing Magic, Unwanted Harmony, Salvation Song (Passive), Dreamy Leader (Passive), Song of Switched Destiny
Skill Descriptions:
S1: Tempting Dream - Attacks the enemy target to absorb the Attack Bar by 15% with a 30% chance and puts the enemy to sleep for 1 turn with a 10% chance. The damage increases accordingly to your Attack Speed.
S2: Nightmare Melody - Puts all enemies to sleep for 1 turn and inflicts Continuous Damage for 2 turns with a 50% chance, each.
Healing Music - Recovers the HP of all allies by 20% each, and grants immunity for 1 turn.
S3: Distorted Healing Magic - Attacks all enemies to put them to sleep for 1 turn and creates a shield that's equivalent to 30% of the damage on all allies for 3 turns. The damage of this skill increases accordingly to your MAX HP.
Unwanted Harmony - Evens the HP of the enemy target, excluding the Boss, and the ally with the lowest HP. Decreases the HP of the enemy target by 15% and recovers the HP of the ally target by 15%. This effect can't be resisted and ignores the immunity.
Salvation Song (Passive) - Offsets the incoming damage that may cause your ally to die and instantly gains another turn. [Automatic Effect]
Dreamy Leader (Passive) - Removes a random beneficial effect granted on the enemy every turn and puts the enemy to sleep for 1 turn when the beneficial effect is successfully removed. [Automatic Effect]
Song of Switched Destiny - Switches the current Attack Bar and HP with the enemy, excluding the Boss, or another ally target. This effect can't be resisted and ignores the immunity.
Quelle; Reddit
1. Account; #SHINDY