This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.
Dieses Forum ist kein offizielles Forum von com2us und wir bieten daher auch keinen Support für InGame-Account-Probleme an!!! Offizieller Support: http://m.withhive.com/customer/faq
Wenn ihr Interesse habt euch mit der Foren-Community ingame auszutauschen, so versucht es doch mal im Channel 505 :-)

Themabewertung:
  • 0 Bewertung(en) - 0 im Durchschnitt
  • 1
  • 2
  • 3
  • 4
  • 5
[Notice] Giant's Keep & Dragon's Lair Modification Patch
#1
Greetings from Com2uS!

We'd like to apologize for the unexpected errors from the recent patch on the Dungeons. The Dungeons have been balanced again for modifications and an additional patch update will proceed today to implement the changes. We will be monitoring the game for further modifications if necessary. We appreciate all of the opinions from our users and promise to keep our ears open.

Modification Details
---------------------
Floors below the 7th floor have been downgraded to make it easier to clear.
We're aiming to make the floors above the 8th floor to require strong enough monsters and combinations of monsters, but they were also downgraded because they still seemed to be too difficult. Please note that the modifications made on the floors above the 8th floor are smaller than the floors below the 7th floor.

< Effect Accuracy >
We concluded that not being able to sense the resistance value due to the increased Effect Accuracy with the patch has played a big role in increasing the difficulty itself.
We've greatly downgraded the effect accuracy and the boss and the monsters so that increasing the effect resistance can make a difference.

< Balancing >
We're planning to modify the difficulty so that users will be able to clear even the top floor in Auto Mode if they have strong enough monsters and combinations of monsters.

< Attack Order >
There's a bug in which the attack order setup resets if you battle in places other than the Dungeon (Scenario, Arena, Trial of Ascension, etc). The setup won't reset in the Dungeons if you set up the attack order again when you enter the Dungeon. This issue will be resolved with the next update.

< Selling Runes >
We're aware of the unexpected inconveniences caused by the new function to sell Runes right away. The function will be modified with the next update.

---------------------
Patch Details
Global Server: 3:30am PST [12:30]
Korea Server: 3am PST
Japan Server: 3:10am PST
China Server: 3:20am PST

* The patch won't take any extra time and the modifications will be implemented to the game when you log in after the patch is complete.

We're also sending out 100 Energy as a reward for you to try out the modified Dungeons.
Please make sure to collect your reward at the Inbox.

Reward Details
- Available from Dec. 2nd 3am - Dec. 3rd 3pm PST
- Reward: 100 Energy (50 Energy will be sent twice.)

Thanks!
========================================
natürliche 5* Beschwörungen seit dem 06.08.14
Rica - Teshar - Verad - Seara - Sekhmet - Psamathe - Tiana - Anavel - Velajuel - Triton - Vanessa
Zitieren
Thanks given by: xerlaton
#2
wozu geht man in b10 rein wenn man alles hat? versteh ich nicht ganz...
Zitieren
Thanks given by:


Gehe zu:


Benutzer, die gerade dieses Thema anschauen: 1 Gast/Gäste