04.03.2015, 11:00
Awakened Bonus: Increases Critical Rate by 15%.
Skill 1: Swing: Attacks the enemy with a whip, decreasing the enemy’s Attack Speed for 2 turns with a 50% chance. The damage increases according to Attack Speed.
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%
Skill 2: Fast Swing: Attacks 3 times a row and inflicts Continuous Damage for 2 turns if you land a Critical Hit. (Reusable in 5 turn(s))
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Skill 3: Dancing Whip (Passive): Get an extra turn with a 15% chance when your turn is over. [Automatic Effect]
Hat jemand Erfahrung mit ihr?
Lohnt sie sich?
Welche Runen wären am besten?
Skill 1: Swing: Attacks the enemy with a whip, decreasing the enemy’s Attack Speed for 2 turns with a 50% chance. The damage increases according to Attack Speed.
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%
Skill 2: Fast Swing: Attacks 3 times a row and inflicts Continuous Damage for 2 turns if you land a Critical Hit. (Reusable in 5 turn(s))
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Skill 3: Dancing Whip (Passive): Get an extra turn with a 15% chance when your turn is over. [Automatic Effect]
Hat jemand Erfahrung mit ihr?
Lohnt sie sich?
Welche Runen wären am besten?
Mystical Scrolls / Crystal Summoning
4* 11 / 04
5* 00 / 00
4* 11 / 04
5* 00 / 00