26.06.2017, 10:13
All credit go to a guildie of mine he would like to stay hidden...
1st element:
Basic 1st skill - single target, 15% atb reduce with 25% chance
•1st evo 1s -single target, 15% atb reduce and remove 1 buff with 25% chance
•1st evo 1s(2) - single target, attack 3 times, 15% atb reduce with 25% chance
Basic 2nd skill - single target 20% heal
•1st evo 2s(1) - single target 30% heal
•1st evo 2s(2) - aoe 15% heal
•2nd evo 2s(1) - single target 30% heal, aoe atk buff 2 turn
•2nd evo 2s(2) single target 30% heal, fully recharge atk bar on single target
•2nd evo 2s(3) aoe15% heal, creates a shield thats 15% your max hp for 2turns to allies with full health
•2nd evo 2s(4) aoe 15% heal, aoe atb increase 15%
Basic 3rd skill -2 turn shield based on my level, def increase
•1st evo 3s(1) - atb 100% on ALL enemies and allys
•1st evo 3s(2) - all allys 2 turn def buff + counter
•1st evo 3s(3) - all allys 2 turn atk buff, atk enemy with 2 other allys
•1st evo 3s(4) - balances the hp of all allys, remove harmful effects, 2 turn def buff
The other element:
Basic 1st skill - single target attack, 10% atb absorb with 25% chance
•1st evo 1s - single target attack, 10% atb absorb and remove 1 buff with 25% chance
•1st evo 1s(2) -single target attack, attack 3 times, 15% atb absorb with 25% chance
Basic 2nd skill - 20% single target heal (it says basic skill is heal but evolves to atk skill. maybe its a typo? dunno)
•1st evo 2s(1) - single target attack. extend the time of enemy target's all harmful effects by 1 turn with 15%chance
•1st evo 2s(2) - single target attack. remove all buffs with 50% chance
•2nd evo 2s(1) - single target attack. remove all buffs with 50% chance, 2 turn def break with 50% chance
•2nd evo 2s(2) - single target attack. removes all buffs with 50% chance, stun the target for 1 turn if success
•2nd evo 2s(3) - single target attack. atk 3 times, extend the time of enemy target's all harmful effects by 1 turn with each 15% chance
•2nd evo 2s(4) - single target attack. extend the time of enemy target's all harmful effects by 1 turn with 25% chance, hp decreases proportionate to the left turn of enemy's overall harmful effects (dont know if this is about enemy or my hp)
Basic 3rd skill - 2 turn shield based on my level, def buff
•1st evo 3s(1) - all enemy reset 1 turn+2 turn spd debuff, all ally cooldown decrease by 1 turn+2 turn spd buff
•1st evo 3s(2) single target 3 turn sleep. other enemys 2 turn spd debuff
•1st evo 3s(3) remove all enemy's buffs, stun with 25% chance
•1st evo 3s(4) x4 single target attacks to grant them random debuffs WHICH THEY DONT HAVE by 2 turn(spd, glance, def break, branding, atk break, heal block)
4th Skill - same as attack homu
https://www.reddit.com/r/summonerswar/co...mu_skills/
1st element:
Basic 1st skill - single target, 15% atb reduce with 25% chance
•1st evo 1s -single target, 15% atb reduce and remove 1 buff with 25% chance
•1st evo 1s(2) - single target, attack 3 times, 15% atb reduce with 25% chance
Basic 2nd skill - single target 20% heal
•1st evo 2s(1) - single target 30% heal
•1st evo 2s(2) - aoe 15% heal
•2nd evo 2s(1) - single target 30% heal, aoe atk buff 2 turn
•2nd evo 2s(2) single target 30% heal, fully recharge atk bar on single target
•2nd evo 2s(3) aoe15% heal, creates a shield thats 15% your max hp for 2turns to allies with full health
•2nd evo 2s(4) aoe 15% heal, aoe atb increase 15%
Basic 3rd skill -2 turn shield based on my level, def increase
•1st evo 3s(1) - atb 100% on ALL enemies and allys
•1st evo 3s(2) - all allys 2 turn def buff + counter
•1st evo 3s(3) - all allys 2 turn atk buff, atk enemy with 2 other allys
•1st evo 3s(4) - balances the hp of all allys, remove harmful effects, 2 turn def buff
The other element:
Basic 1st skill - single target attack, 10% atb absorb with 25% chance
•1st evo 1s - single target attack, 10% atb absorb and remove 1 buff with 25% chance
•1st evo 1s(2) -single target attack, attack 3 times, 15% atb absorb with 25% chance
Basic 2nd skill - 20% single target heal (it says basic skill is heal but evolves to atk skill. maybe its a typo? dunno)
•1st evo 2s(1) - single target attack. extend the time of enemy target's all harmful effects by 1 turn with 15%chance
•1st evo 2s(2) - single target attack. remove all buffs with 50% chance
•2nd evo 2s(1) - single target attack. remove all buffs with 50% chance, 2 turn def break with 50% chance
•2nd evo 2s(2) - single target attack. removes all buffs with 50% chance, stun the target for 1 turn if success
•2nd evo 2s(3) - single target attack. atk 3 times, extend the time of enemy target's all harmful effects by 1 turn with each 15% chance
•2nd evo 2s(4) - single target attack. extend the time of enemy target's all harmful effects by 1 turn with 25% chance, hp decreases proportionate to the left turn of enemy's overall harmful effects (dont know if this is about enemy or my hp)
Basic 3rd skill - 2 turn shield based on my level, def buff
•1st evo 3s(1) - all enemy reset 1 turn+2 turn spd debuff, all ally cooldown decrease by 1 turn+2 turn spd buff
•1st evo 3s(2) single target 3 turn sleep. other enemys 2 turn spd debuff
•1st evo 3s(3) remove all enemy's buffs, stun with 25% chance
•1st evo 3s(4) x4 single target attacks to grant them random debuffs WHICH THEY DONT HAVE by 2 turn(spd, glance, def break, branding, atk break, heal block)
4th Skill - same as attack homu
https://www.reddit.com/r/summonerswar/co...mu_skills/
1. Platz beim Langschwanztreffen in Mombasa