25.06.2015, 10:05
(Dieser Beitrag wurde zuletzt bearbeitet: 25.06.2015, 10:07 von DaMfS.
Bearbeitungsgrund: quelle
)
Hello Summoners,
We have some interesting stories from our developers that are going to be made in Summoners War.
We will give you a little sneak peek of what will be changing in Summoners War.
*Please note that these concepts are still under development and can be subjected to change*
Guild Battle League
-The existing 10 and 20 guild leagues will no longer be available within the game.
-Guilds will now be able to have 10 to 25 participants in the Guild Battles and will
be matched up accordingly with opponent with the same number of participants.
Before this implementation, there will be changes in the rewards and there may be a slight change in
the guild battle victory condition due to the change of the number participants.
Violent Runes Changes
Previous Change the Violent Runes
- The chance to get an additional turn from a Violent Rune will diminish by 30% each time.
Future Change to the Violent Runes
-The chance to get an additional turn from a Violent Rune will diminish by 45% each time.
Due to a large demand, we have decided to modify the Violent Runes and please note
that sometimes it could be luck where sometimes users are able to proc more often than
others. Please consider this as if it was a dice roll.
*Please note that you have to sign in as a registered user to see this image*
Dark Ifrit’s [Passive] Conversion of Magic
Irift’s Conversion of Magic will be modified. Now the Conversion of Magic ability will remove one harmful effect on all
allies every turn (inability effect excluded) and recovers HP by 3% per harmful effect that was removed by this ability.
Please note that some other monsters will have an adjustment to balance the game mechanics in the next update as well.
-----
Quelle: http://forum.com2us.com/forum/main-forum...war-part-3
We have some interesting stories from our developers that are going to be made in Summoners War.
We will give you a little sneak peek of what will be changing in Summoners War.
*Please note that these concepts are still under development and can be subjected to change*
Guild Battle League
-The existing 10 and 20 guild leagues will no longer be available within the game.
-Guilds will now be able to have 10 to 25 participants in the Guild Battles and will
be matched up accordingly with opponent with the same number of participants.
Before this implementation, there will be changes in the rewards and there may be a slight change in
the guild battle victory condition due to the change of the number participants.
Violent Runes Changes
Previous Change the Violent Runes
- The chance to get an additional turn from a Violent Rune will diminish by 30% each time.
Future Change to the Violent Runes
-The chance to get an additional turn from a Violent Rune will diminish by 45% each time.
Due to a large demand, we have decided to modify the Violent Runes and please note
that sometimes it could be luck where sometimes users are able to proc more often than
others. Please consider this as if it was a dice roll.
*Please note that you have to sign in as a registered user to see this image*
Dark Ifrit’s [Passive] Conversion of Magic
Irift’s Conversion of Magic will be modified. Now the Conversion of Magic ability will remove one harmful effect on all
allies every turn (inability effect excluded) and recovers HP by 3% per harmful effect that was removed by this ability.
Please note that some other monsters will have an adjustment to balance the game mechanics in the next update as well.
-----
Quelle: http://forum.com2us.com/forum/main-forum...war-part-3