15.03.2018, 12:07
Hier die Skills:
Leader Skill: Increases the Accuracy of ally monsters Guild Battles by 55%.
S1: Justice Strike (Water)
400% Justice Strike: Attacks and Stuns the enemy for 1 turn with a 15% chance.
◾ Lv.2 Damage +5%
◾ Lv.3 Harmful Effect Rate +5%
◾ Lv.4 Damage +10%
◾ Lv.5 Harmful Effect Rate +10%
◾ Lv.6 Damage +15%
S2: Strengthened Justice Strike (Water)
400% Justice Strike (Strengthened): Attacks and stuns the enemy for one turn with a 35% chance. Your attacks won't land as Glancing Hits.
◾ Lv.2 Damage +5%
◾ Lv.3 Harmful Effect Rate +5%
◾ Lv.4 Damage +10%
◾ Lv.5 Harmful Effect Rate +10%
◾ Lv.6 Damage +15%
S3: Fury of Punishment (Water)
300% x2 Fury of Punishment: Attacks the enemy 2 times to remove the beneficial effect with a 75% chance each and provokes the enemy for 1 turn. (Reusable in 4 turns)
◾ Lv.2 Damage +10%
◾ Lv.3 Effect Rate +10%
◾ Lv.4 Damage +10%
◾ Lv.5 Effect Rate +15%
◾ Lv.6 Cooltime Turn -1
Heavenly Blessing (Passive)
Heavenly Blessing (Passive): Creates a shield that's proportionate to 20% of your HP on all allies for 2 turns when an ally is under inability effects. All of your harmful effects will be removed and you'll instantly recover a turn afterwards. [Automatic Effect] (Reusable in 6 turns)
◾ Lv.2 Cooltime Turn -1
◾ Lv.3 Cooltime Turn -1
◾ Lv.4 Cooltime Turn -1
Soweit ich gehört habe, gilt sie als Verad counter. Aber überzeugt bin ich noch nicht von ihr. Hat irgendjemand Erfahrungen mit ihr (als eigenes Monster oder als Gegner)?
Leader Skill: Increases the Accuracy of ally monsters Guild Battles by 55%.
S1: Justice Strike (Water)
400% Justice Strike: Attacks and Stuns the enemy for 1 turn with a 15% chance.
◾ Lv.2 Damage +5%
◾ Lv.3 Harmful Effect Rate +5%
◾ Lv.4 Damage +10%
◾ Lv.5 Harmful Effect Rate +10%
◾ Lv.6 Damage +15%
S2: Strengthened Justice Strike (Water)
400% Justice Strike (Strengthened): Attacks and stuns the enemy for one turn with a 35% chance. Your attacks won't land as Glancing Hits.
◾ Lv.2 Damage +5%
◾ Lv.3 Harmful Effect Rate +5%
◾ Lv.4 Damage +10%
◾ Lv.5 Harmful Effect Rate +10%
◾ Lv.6 Damage +15%
S3: Fury of Punishment (Water)
300% x2 Fury of Punishment: Attacks the enemy 2 times to remove the beneficial effect with a 75% chance each and provokes the enemy for 1 turn. (Reusable in 4 turns)
◾ Lv.2 Damage +10%
◾ Lv.3 Effect Rate +10%
◾ Lv.4 Damage +10%
◾ Lv.5 Effect Rate +15%
◾ Lv.6 Cooltime Turn -1
Heavenly Blessing (Passive)
Heavenly Blessing (Passive): Creates a shield that's proportionate to 20% of your HP on all allies for 2 turns when an ally is under inability effects. All of your harmful effects will be removed and you'll instantly recover a turn afterwards. [Automatic Effect] (Reusable in 6 turns)
◾ Lv.2 Cooltime Turn -1
◾ Lv.3 Cooltime Turn -1
◾ Lv.4 Cooltime Turn -1
Soweit ich gehört habe, gilt sie als Verad counter. Aber überzeugt bin ich noch nicht von ihr. Hat irgendjemand Erfahrungen mit ihr (als eigenes Monster oder als Gegner)?