06.02.2017, 10:20
Stage 1
Frost Ray:
380% Attacks the enemy target to Freeze the target for 1 turn with a 15% chance. ◾Lv.2 Damage +5%
◾Lv.3 Damage +5%
◾Lv.4 Damage +10%
◾Lv.5 Damage +10%
Stage 2
Frost Ray - Purify
380% Frost Ray - Purify: Attacks the enemy to remove 1 beneficial effect granted on the target and freezes the target for 1 turn with a 15% chance each. ◾Lv.2 Damage +15%
◾Lv.3 Harmful Effect Rate +15%
◾Lv.4 Damage +15%
◾Lv.5 Harmful Effect Rate +20%
Frost Ray - Fluctuate
280% Frost Ray - Fluctuate: Attacks all enemies to Freeze them for 1 turn with a 15% chance. ◾Lv.2 Damage +10%
◾Lv.3 Damage +10%
◾Lv.4 Damage +10%
◾Lv.5 Harmful Effect Rate +10%
Stage 3
Pulverizing Magic Bullet
580% Pulverizing Magic Bullet: Attacks the enemy target to weaken the Defense for 2 turns. (Reusable in 4 turns) ◾Lv.2 Damage +5%
◾Lv.3 Damage +5%
◾Lv.4 Damage +10%
◾Lv.5 Damage +10%
◾Lv.6 Cooltime Turn -1
Icy Magic Bullet
360% Icy Magic Bullet: Attacks all enemies to decrease their Attack Bar by 30% each with a 50% chance. (Reusable in 4 turns) ◾Lv.2 Damage +5%
◾Lv.3 Damage +5%
◾Lv.4 Damage +10%
◾Lv.5 Damage +10%
◾Lv.6 Cooltime Turn -1
Stage 4 - Pulverizing Magic Bullet Route
Pulverizing Magic Bullet - Fluctuate
360% Pulverizing Magic Bullet - Fluctuate: Attacks all enemies to weaken the Defense for 2 turns. (Reusable in 4 turns) ◾Lv.2 Damage +5%
◾Lv.3 Damage +5%
◾Lv.4 Damage +10%
◾Lv.5 Damage +10%
◾Lv.6 Cooltime Turn -1
Pulverizing Magic Bullet - Amplify
400%+10% Pulverizing Magic Bullet - Amplify: Attacks the enemy target to inflict damage proportionate to the target's MAX HP and weakens the Defense for 2 turns. (Reusable in 4 turns) ◾Lv.2 Damage +5%
◾Lv.3 Damage +5%
◾Lv.4 Damage +10%
◾Lv.5 Damage +10%
◾Lv.6 Cooltime Turn -1
Stage 4 - Icy Magic Bullet Route
Icy Magic Bullet - Absorb
360% Icy Magic Bullet - Absorb: Attacks all enemies to absorb their Attack Bar by 20% each with a 50% chance. (Reusable in 4 turns) ◾Lv.2 Damage +10%
◾Lv.3 Damage +10%
◾Lv.4 Damage +10%
◾Lv.5 Harmful Effect Rate +15%
◾Lv.6 Cooltime Turn -1
Icy Magic Bullet - Chain
120% x3 Icy Magic Bullet - Chain: Attacks all enemies 3 times to decrease their Attack Bar by 30% each with a 50% chance. (Reusable in 4 turns) ◾Lv.2 Damage +10%
◾Lv.3 Damage +10%
◾Lv.4 Damage +10%
◾Lv.5 Harmful Effect Rate +15%
◾Lv.6 Cooltime Turn -1
Stage 5 - Pulverizing Magic Bullet Route
Ice Explosion
460% Ice Explosion: Attacks all enemies and the cooldown of the (Ice Explosion) will be decreased by 1 turn each according to the number of enemies defeated. (Reusable in 5 turns) ◾Lv.2 Damage +10%
◾Lv.3 Damage +10%
◾Lv.4 Damage +10%
◾Lv.5 Cooltime Turn -1
Freeze Mind
550%+10% Freeze Mind: Attacks the enemy target to inflict damage proportionate to the target's MAX HP and reduces the target's Attack Bar to 0. (Reusable in 5 turns) ◾Lv.2 Damage +10%
◾Lv.3 Damage +10%
◾Lv.4 Damage +10%
◾Lv.5 Cooltime Turn -1
Stage 5 - Icy Magic Bullet Route
Frost Wind
410% Frost Wind: Attacks all enemies to inflict damage and Freezes them for 1 turn. (Reusable in 5 turns) ◾Lv.2 Damage +10%
◾Lv.3 Damage +10%
◾Lv.4 Damage +10%
◾Lv.5 Cooltime Turn -1
Ice Mist
460% Ice Mist: Attacks all enemies to inflict 2 Continuous Damage effects for 2 turns. 1 Continuous Damage effect is inflicted additionally for each harmful effect on the enemies with a 50% chance. (Reusable in 5 turns) ◾Lv.2 Damage +10%
◾Lv.3 Damage +10%
◾Lv.4 Damage +10%
◾Lv.5 Cooltime Turn -1
Einerseits dacht eich daran das hier zu ergänzen, andererseits möchte ich auch gleich eure Meinung zu folgendem abgreifen:
Ich bin auf der Zeilgeraden der Skill Evo des Homu eingelangt und sollte diese Woche fertig werden. Ich möchte ihn mir klassisch als Verad Ersatz für ToAh bauen.
Skills:
Frost Ray - Fluctuate
Ice Magic Bullet - Chain
Ice Mist
Runen:
das ist das große Thema
Gewalt - Fokus/Rache/Broken oder gar eins der neuen support sets?
oder
Despair - Fokus/Rache/Broken ...
Wenn man so Reddit Beiträge etc liest, bekommt man mehr oder weniger alles angeboten und klar hat sowohl Despair als auch Vio alles seine Vor- und Nachteile.
SPD/Hp/Hp dürfte es recht gut treffen mit Subs auf Spd und Acc sowie HP, wobei er nicht unbedingt schneller als zB Baretta sein sollte.
Frost Ray:
380% Attacks the enemy target to Freeze the target for 1 turn with a 15% chance. ◾Lv.2 Damage +5%
◾Lv.3 Damage +5%
◾Lv.4 Damage +10%
◾Lv.5 Damage +10%
Stage 2
Frost Ray - Purify
380% Frost Ray - Purify: Attacks the enemy to remove 1 beneficial effect granted on the target and freezes the target for 1 turn with a 15% chance each. ◾Lv.2 Damage +15%
◾Lv.3 Harmful Effect Rate +15%
◾Lv.4 Damage +15%
◾Lv.5 Harmful Effect Rate +20%
Frost Ray - Fluctuate
280% Frost Ray - Fluctuate: Attacks all enemies to Freeze them for 1 turn with a 15% chance. ◾Lv.2 Damage +10%
◾Lv.3 Damage +10%
◾Lv.4 Damage +10%
◾Lv.5 Harmful Effect Rate +10%
Stage 3
Pulverizing Magic Bullet
580% Pulverizing Magic Bullet: Attacks the enemy target to weaken the Defense for 2 turns. (Reusable in 4 turns) ◾Lv.2 Damage +5%
◾Lv.3 Damage +5%
◾Lv.4 Damage +10%
◾Lv.5 Damage +10%
◾Lv.6 Cooltime Turn -1
Icy Magic Bullet
360% Icy Magic Bullet: Attacks all enemies to decrease their Attack Bar by 30% each with a 50% chance. (Reusable in 4 turns) ◾Lv.2 Damage +5%
◾Lv.3 Damage +5%
◾Lv.4 Damage +10%
◾Lv.5 Damage +10%
◾Lv.6 Cooltime Turn -1
Stage 4 - Pulverizing Magic Bullet Route
Pulverizing Magic Bullet - Fluctuate
360% Pulverizing Magic Bullet - Fluctuate: Attacks all enemies to weaken the Defense for 2 turns. (Reusable in 4 turns) ◾Lv.2 Damage +5%
◾Lv.3 Damage +5%
◾Lv.4 Damage +10%
◾Lv.5 Damage +10%
◾Lv.6 Cooltime Turn -1
Pulverizing Magic Bullet - Amplify
400%+10% Pulverizing Magic Bullet - Amplify: Attacks the enemy target to inflict damage proportionate to the target's MAX HP and weakens the Defense for 2 turns. (Reusable in 4 turns) ◾Lv.2 Damage +5%
◾Lv.3 Damage +5%
◾Lv.4 Damage +10%
◾Lv.5 Damage +10%
◾Lv.6 Cooltime Turn -1
Stage 4 - Icy Magic Bullet Route
Icy Magic Bullet - Absorb
360% Icy Magic Bullet - Absorb: Attacks all enemies to absorb their Attack Bar by 20% each with a 50% chance. (Reusable in 4 turns) ◾Lv.2 Damage +10%
◾Lv.3 Damage +10%
◾Lv.4 Damage +10%
◾Lv.5 Harmful Effect Rate +15%
◾Lv.6 Cooltime Turn -1
Icy Magic Bullet - Chain
120% x3 Icy Magic Bullet - Chain: Attacks all enemies 3 times to decrease their Attack Bar by 30% each with a 50% chance. (Reusable in 4 turns) ◾Lv.2 Damage +10%
◾Lv.3 Damage +10%
◾Lv.4 Damage +10%
◾Lv.5 Harmful Effect Rate +15%
◾Lv.6 Cooltime Turn -1
Stage 5 - Pulverizing Magic Bullet Route
Ice Explosion
460% Ice Explosion: Attacks all enemies and the cooldown of the (Ice Explosion) will be decreased by 1 turn each according to the number of enemies defeated. (Reusable in 5 turns) ◾Lv.2 Damage +10%
◾Lv.3 Damage +10%
◾Lv.4 Damage +10%
◾Lv.5 Cooltime Turn -1
Freeze Mind
550%+10% Freeze Mind: Attacks the enemy target to inflict damage proportionate to the target's MAX HP and reduces the target's Attack Bar to 0. (Reusable in 5 turns) ◾Lv.2 Damage +10%
◾Lv.3 Damage +10%
◾Lv.4 Damage +10%
◾Lv.5 Cooltime Turn -1
Stage 5 - Icy Magic Bullet Route
Frost Wind
410% Frost Wind: Attacks all enemies to inflict damage and Freezes them for 1 turn. (Reusable in 5 turns) ◾Lv.2 Damage +10%
◾Lv.3 Damage +10%
◾Lv.4 Damage +10%
◾Lv.5 Cooltime Turn -1
Ice Mist
460% Ice Mist: Attacks all enemies to inflict 2 Continuous Damage effects for 2 turns. 1 Continuous Damage effect is inflicted additionally for each harmful effect on the enemies with a 50% chance. (Reusable in 5 turns) ◾Lv.2 Damage +10%
◾Lv.3 Damage +10%
◾Lv.4 Damage +10%
◾Lv.5 Cooltime Turn -1
Einerseits dacht eich daran das hier zu ergänzen, andererseits möchte ich auch gleich eure Meinung zu folgendem abgreifen:
Ich bin auf der Zeilgeraden der Skill Evo des Homu eingelangt und sollte diese Woche fertig werden. Ich möchte ihn mir klassisch als Verad Ersatz für ToAh bauen.
Skills:
Frost Ray - Fluctuate
Ice Magic Bullet - Chain
Ice Mist
Runen:
das ist das große Thema
Gewalt - Fokus/Rache/Broken oder gar eins der neuen support sets?
oder
Despair - Fokus/Rache/Broken ...
Wenn man so Reddit Beiträge etc liest, bekommt man mehr oder weniger alles angeboten und klar hat sowohl Despair als auch Vio alles seine Vor- und Nachteile.
SPD/Hp/Hp dürfte es recht gut treffen mit Subs auf Spd und Acc sowie HP, wobei er nicht unbedingt schneller als zB Baretta sein sollte.